Welcome to GREAT BOOKS GAMES! We're brand new! Sign up to be notified as we get underway!
And join us in our classicstorytelling.com forums! Also check out Autumn Rangers, which was also inspired by Dante's Inferno.
Great Books Games aims to develop gaming franchises centered about rich
stories contained in the Great Books. Dante's Inferno, with it's descent through nine
levels of Hell and ever-more-sinster demons leading to a three-headed Satan, is the
obvious place to start.
By using a combination of Open Source and proprietary philosophies, Great
Books Games will marry public domain art, music, stories, and architecture
to cutting-edge, proprietary game engines such as Epic's Unreal 3 engine,
which will include the Kismet Visual Scripting System that will empower
storytellers as game developers.
GBG aims to create a public domain archive for art and architecture to
support games based on classic stories, while also developing an Open
Source content, collaboration, workflow, and community management system to
support virtual game companies.
While EA says tomorrow's games will cost more, GBG believes tomorrow's
games will cost less, thanks to new game development paradigms based on
technology's inevitable march and Open Source philosophies:
1) Great Books Games will inspire enduring franchises: as the technology
advances, the story will stay the same. Dante's Inferno can continue
inspiring next-generation games for hundreds of years.
2) GBG games will have great educational value: as long as kids/teens are
shooting/flying/racing, why not expose them to classical art and
3) GBG will inspire cool, positive publicity, encouraging parents to
purchase the games and schools and libraries to stock them.
4) The games will have long shelf-lives: even an older version of The
Odyssey will retain its aesthetic and educational appeal.
5) GBG can take advantage of public domain art, architecture, and music:
rich games can be made at a fraction of the cost, and classical content can
be modded and integrated by a small team.
6) Various stories/books can be blended in a seamless world, so that a
player can meet the famous philosophers and characters, descending into
Dante's Inferno and then fighting the Battle of Troy, with Beethoven
playing in the background.
7) In multi-player mode, players could enter a giant game world as
classical characters, such as Hamlet, Dante, or Juliet, where they could
play different levels, corresponding to the classics.
8) As Hollywood and gaming merge, and storytelling becomes more pervasive
in games, Joseph Campbell's Hero with a Thousand Faces can be manifested
time and again within GBG.
9) After Dante's Inferno and The Odyssey, GBG could explore developing
gaming worlds for famous historical battles, ranging from The Iliad to the
Civil War, or giving tours of the Sistine Chapel or Parthenon.
10) By using a cutting-edge game engine such as Epic's Unreal 3 Engine, a
small team could become a first mover in creating a lasting brand.
11) By developing and providing a suite of Open Source
community/content/collaboration/workflow tools to modders, artists, and
storytellers all around the world, Great Books Games aims to help foster
new paradigms in game development.
The first ten Great Books Games will be:
1. Dante's Inferno
2. The Iliad
3. The Odyssey
4. Shakespeare's Hamlet
5. Shakespeare's Romeo & Juliet
6. The Red Badge of Courage (Civil War)
7. Moby Dick
8. Treasure Island
9. Bible Stories
10. The Aeneid
GBG games could take place in both classical and contemporary settings.
For instance, Dante's Inferno could present a classical interpretation of
hell exactly as Dante described it, and/or it could be modded to present a
contemporary hell, complete with Grand Theft Auto-like characters, corrupt
politicians, infamous lawyers, Wall Street hypesters, and other "sinners."
An Open Source approach to content built upon a cutting-edge game engine
would foster hybrid games.
G R E A T B O O K S G A M E S . C O M|
Nine levels of Hell. A three-headed Satan. One final duel!!
CLASSICAL STORY (DANTE’S INFERNO)
(BEETHOVEN’S NINE SYMPHONIES)
UNREAL® 3.0 ENGINE
KISMET VISUAL SCRIPTING SYSTEM®
(UNREAL® TOURNAMENT 2007)
or Garage Games Torque Engine®.
22SURF OPEN SOURCE SOFTWARE COMMUNITY/GAME DEVELOPMENT
Dante's Inferno Game
& GREAT BOOKS GAMES.