GREAT BOOKS GAMES :: Classical Storytelling rules Books, Movies, and Videogames



Technology
The Autumn Rangers video game is anticipating the revolutionary Kismet scripting system being developed as part of Epic's next-generation Unreal Technology. A draft of the game is currently being built as a mod for the Epic Games' rockin' Unreal Engine. The UT2004 editor is being used along with 3DS/gamespace for graphics design, postnuke with phpbb and gallery for community management, Subversion with Tortoise for code/mod/graphics versioning, and RedHat ES Linux on a Dell 2650 Server for hosting. We're looking forward to using the next generationUnreal Tournament 3 Game Engine, which will also be used in creating special effects for the movie, thereby lowering production costs while providing the next-generation Unreal reality.
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Autumn Rangers is a Journey. It is a novel, a screenplay, and a video game.
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GREAT BOOKS GAMES
by Dr. Elliot McGucken

Welcome to GREAT BOOKS GAMES! We're brand new! Sign up to be notified as we get underway! And join us in our classicstorytelling.com forums! Also check out Autumn Rangers, which was also inspired by Dante's Inferno.

Great Books Games aims to develop gaming franchises centered about rich stories contained in the Great Books. Dante's Inferno, with it's descent through nine levels of Hell and ever-more-sinster demons leading to a three-headed Satan, is the obvious place to start.

By using a combination of Open Source and proprietary philosophies, Great Books Games will marry public domain art, music, stories, and architecture to cutting-edge, proprietary game engines such as Epic's Unreal 3 engine, which will include the Kismet Visual Scripting System that will empower storytellers as game developers.

GBG aims to create a public domain archive for art and architecture to support games based on classic stories, while also developing an Open Source content, collaboration, workflow, and community management system to support virtual game companies.

While EA says tomorrow's games will cost more, GBG believes tomorrow's games will cost less, thanks to new game development paradigms based on technology's inevitable march and Open Source philosophies:

1) Great Books Games will inspire enduring franchises: as the technology advances, the story will stay the same. Dante's Inferno can continue inspiring next-generation games for hundreds of years.
2) GBG games will have great educational value: as long as kids/teens are shooting/flying/racing, why not expose them to classical art and literature?
3) GBG will inspire cool, positive publicity, encouraging parents to purchase the games and schools and libraries to stock them.
4) The games will have long shelf-lives: even an older version of The Odyssey will retain its aesthetic and educational appeal.
5) GBG can take advantage of public domain art, architecture, and music: rich games can be made at a fraction of the cost, and classical content can be modded and integrated by a small team.
6) Various stories/books can be blended in a seamless world, so that a player can meet the famous philosophers and characters, descending into Dante's Inferno and then fighting the Battle of Troy, with Beethoven playing in the background.
7) In multi-player mode, players could enter a giant game world as classical characters, such as Hamlet, Dante, or Juliet, where they could play different levels, corresponding to the classics.
8) As Hollywood and gaming merge, and storytelling becomes more pervasive in games, Joseph Campbell's Hero with a Thousand Faces can be manifested time and again within GBG.
9) After Dante's Inferno and The Odyssey, GBG could explore developing gaming worlds for famous historical battles, ranging from The Iliad to the Civil War, or giving tours of the Sistine Chapel or Parthenon.
10) By using a cutting-edge game engine such as Epic's Unreal 3 Engine, a small team could become a first mover in creating a lasting brand.
11) By developing and providing a suite of Open Source community/content/collaboration/workflow tools to modders, artists, and storytellers all around the world, Great Books Games aims to help foster new paradigms in game development.

The first ten Great Books Games will be:

1. Dante's Inferno
2. The Iliad
3. The Odyssey
4. Shakespeare's Hamlet
5. Shakespeare's Romeo & Juliet
6. The Red Badge of Courage (Civil War)
7. Moby Dick
8. Treasure Island
9. Bible Stories
10. The Aeneid

GBG games could take place in both classical and contemporary settings. For instance, Dante's Inferno could present a classical interpretation of hell exactly as Dante described it, and/or it could be modded to present a contemporary hell, complete with Grand Theft Auto-like characters, corrupt politicians, infamous lawyers, Wall Street hypesters, and other "sinners." An Open Source approach to content built upon a cutting-edge game engine would foster hybrid games.

G R E A T B O O K S G A M E S . C O M
DANTESINFERNOGAME.COM
Nine levels of Hell. A three-headed Satan. One final duel!!

CLASSICAL STORY (DANTE’S INFERNO)
+

CLASSICAL MUSIC (BEETHOVEN’S NINE SYMPHONIES)
+

CLASSICAL ART (WILLIAM BLAKE)
+

UNREAL® 3.0 ENGINE
KISMET VISUAL SCRIPTING SYSTEM®
(UNREAL® TOURNAMENT 2007)

or Garage Games Torque Engine®.
+
22SURF OPEN SOURCE SOFTWARE COMMUNITY/GAME DEVELOPMENT
=
Dante's Inferno Game
& GREAT BOOKS GAMES.
DGXPO Pictures
Posted by: astro on Jun 29, 2005 - 04:53 AM


GreatBooksGames @ the 2005 DGXPO--the Southeasts's largest digital game expo.

368 Comments Send this story to someone Printer-friendly page
Gamedev.net links to us!
Posted by: astro on Jun 28, 2005 - 10:41 AM
Gamedev.net links to GreatBooksGames.com! Here are some user comments:

"I think it's a wonderful idea. Brings great literature works to people who may otherwise have little or no exposure to it. Gameplay will be tough to derive from some of the books, and I'm curious as to how true to form the games will be, but overall i think it's long overdue. I'd love to work for a company that made games like that...."

"The key word here is "Adaptation." Narrow minded people still feel as though every adaptation must follow every detail of its predessor in order to be acceptable. Alice was a fantastic game and a true artistic acheivement and American McGee is a genious ahead of his time. I know that the generations to come will be studying the popular (Doom) and obscure titles (Scrapland) that he designed.

A game from a great book is not trying to replace that great book, but rather to express the interpretation of an artist. No one could ever replace the actual fantastic text of Dante's Inferno or the entire Divine Comedy. I recommend those who want to understand the topic of adaptations watch the movie "Adaptation" written by the Kauffman brothers and directed by Spike Jones. Then you can see what it really means to be an artist trying to create an adaptation.

I still laugh when I hear people complain about Tom Bombadil not being in the LoTR movies, yet most of those people still beleive those movies were pretty kickass films. "Being true to the original" is considered such an archaic and narrow minded idea in true scholastic literary circles. Literary criticism is all about presenting and interpreting in new ways. And if you don't like games changing and being considered as art, then you are probably in the wrong industry. Games have and will always be about presenting things in new and different ways."

Read the rest!
386 Comments Send this story to someone Printer-friendly page
Movie Soundtrack













USMC Oath
Ranger places his left hand on an old, worn Bible, raises his right hand, and says, "I do solemnly swear that I will support and defend the Constitution of the United States against all enemies foreign and domestic; that I will bear true faith and allegiance to the same. That I will obey the orders of the President of the United States and the orders of the officers appointed over me, according to regulations and the Uniform Code of Military Justice. So help me God." --United States Marine Corps Enlistment Oath
Other Stories
· DGXPO Pictures (Jun 29, 2005)
· Gamedev.net links to us! (Jun 28, 2005)
Poll
What role will storytelling play in video games?

· A bigger role.
· A smaller role.
· It never has and never will play any role.
· Story doens't matter in Hollywood.

[ Results | Polls ]

Votes: 4
Comments: 9

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